Young Justice Jump
Points remaining: 1000
Powers
Super Strength (200 CP)
Flight (300 CP)
Telepathy (400 CP)
Perks
Fast Learner (100 CP)
Charisma (200 CP)
Master Strategist (300 CP)
Items
Basic Costume (50 CP)
Utility Belt (150 CP)
High-Tech Weapon (250 CP)
Drawbacks
Clumsy (+100 CP)
Arch-Nemesis (+200 CP)
Powerless (+300 CP)
Fantasy World Jump
Points remaining: 1000
Powers
Magic (250 CP)
Elemental Control (350 CP)
Perks
Linguist (150 CP)
Master Craftsman (250 CP)
Items
Enchanted Sword (100 CP)
Bag of Holding (200 CP)
Drawbacks
Cursed (+150 CP)
Dark Lord's Target (+250 CP)
Sci-Fi Universe Jump
Points remaining: 1000
Powers
Telekinesis (300 CP)
Time Manipulation (400 CP)
Perks
Quantum Physicist (200 CP)
Galactic Diplomat (300 CP)
Items
Personal AI (150 CP)
Faster-Than-Light Ship (250 CP)
Drawbacks
Hunted by Space Pirates (+200 CP)
Alien Physiology (+300 CP)